Frenet-Serret TNB frame, arc length parameterization, and 3D kinematics
Watch a point travel along a 3D helix r(t) = ⟨cos(t), sin(t), 0.3t⟩ while its unit tangent T, principal normal N, and binormal B vectors guide motion.
1. The Frenet-Serret Moving Frame
As a particle moves in 3D space, the unit tangent T points along velocity, the principal normal N points toward the center of curvature, and binormal B = T × N completes the right-handed orthonormal triad.
T=∣r′∣r′,N=∣T′∣T′,B=T×N
Quick Reference & Cheat Sheet
Curvature Formula
κ=1∣T′(s)∣=∣r′(t)∣3∣r′(t)×r′′(t)∣
Rate of direction turning per unit distance traveled (1/R_osculating).