3D Vectors, Dot & Cross Products & Geometry of Planes
Orthogonality, torque vectors, and normal vectors determining 3D planes
Interact with 3D vectors u and v to observe their scalar dot product u·v and the perpendicular cross product u×v.
1. The Geometric Meaning of Dot & Cross Products
The dot product u·v is scalar projection measuring alignment (zero when perpendicular). The cross product u×v produces a vector perpendicular to both, whose magnitude equals the parallelogram area.
n=u×v,n⋅(r−r0)=0
Quick Reference & Cheat Sheet
Plane Equation from Normal Vector
a(x−x0)+b(y−y0)+c(z−z0)=0
Every displacement vector on the plane is orthogonal to normal vector n = <a,b,c>.